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["12-month prevalence of problematic gaming, among 14- and 15-year-old pupils who game (HBSC 2022, in %)."]
[null,null,"non problematic use",null,null,null,"problematic use",null,null,null,"Total"]
[null,null,"n","%","Lower limit CI","Upper limit CI ","n","%","Lower limit CI","Upper limit CI ","n","%"]
[null,null,"","",null,null,"","",null,null,"",""]
["Total","",1956,97.216699801192846,96.323390000000003,97.8977,56,2.7833001988071571,2.1023000000000001,3.6766100000000002,2012,100]
[" ",null,"","",null,null,null,null,null,null,null,""]
["Sex/gender*"," ",null,null,null,null,null,null,null,null,null,""]
["Boys",null,1365,97.014925373134332,95.879530000000003,97.844489999999993,42,2.9850746268656714,2.15551,4.1204700000000001,1407,100]
["Girls",null,591,97.685950413223139,96.163409999999999,98.612989999999996,14,2.3140495867768593,1.3870100000000001,3.8365900000000002,605,100]
["Age"]
["14",null,1012,97.214217098943323,95.959689999999995,98.086969999999994,29,2.7857829010566761,1.91303,4.0403099999999998,1041,100]
["15",null,944,97.219361483007205,95.852869999999996,98.144310000000004,27,2.780638516992791,1.8556900000000001,4.1471300000000006,971,100]
["Linguistic region**"," "]
["German-speaking part of Switzerland",null,1211,97.347266881028943,96.172139999999999,98.168509999999998,33,2.652733118971061,1.8314899999999998,3.8278600000000003,1244,100]
["French- and Italian-speaking parts of Switzerland",null,745,97.005208333333343,95.420749999999998,98.052620000000005,23,2.994791666666667,1.9473799999999999,4.57925,768,100]
["Sex/gender* and age"," ","","","","","","","","","",""]
["Boys","14",699,96.948682385575594,95.336770000000001,98.015010000000004,22,3.0513176144244105,1.98499,4.6632300000000004,721,100]
[null,"15",666,97.084548104956269,95.381529999999998,98.171629999999993,20,2.9154518950437316,1.8283700000000001,4.6184700000000003,686,100]
["Girls","14",313,97.8125,95.491700000000009,98.951710000000006,7,2.1875,1.0482899999999999,4.5083000000000002,320,100]
[null,"15",278,97.543859649122808,94.916470000000004,98.830039999999997,7,2.4561403508771931,1.1699599999999999,5.0835299999999997,285,100]
["Notes: The percentages and number of cases are based on unweighted data. With the exception of sex/gender and age subgroups (e.g., 11-year-old girls), the percentages may be slighty biased in relation to the sex/gender and age structure of the actual corresponding population in 2022. Weighted data will be released in the fall of 2023.\nCI: lower and upper limits of the 95% confidence interval. They indicate with 95% probability the range of values in which the true value lies.\n*Based on the question 'Are you a boy or a girl?'. Therefore, it is not possible to know whether pupils answered the question in reference to their birth-registered sex or their gender identity.\n**Defined according to the language of the questionnaire - German, French or Italian - filled in by the pupils, itself based on the official language of the commune where the school/class is located. Classes in the Romansh linguistic region received the German version of the questionnaire. Pupils from these classes are therefore included in the category 'German-speaking Switzerland'.\nResults with fewer than 30 cases may have a relatively large random error and are therefore put in parentheses. Results with less than 10 cases are not showed.\nProblematic gaming is measured by the 'Internet Gaming Disorder Test-10 items' (IGDT-10; Király and al., 2017). This scale consists of ten questions, which were asked as follows in the HBSC survey : \n'The next questions are about gaming. If you think about the last 12 months, how often do these statements apply to you?\n1. when you are not playing, how often do you daydream about playing, have thoughts about previous playing sessions, and/or anticipate the next game? \n2. how often did you felt restless, irritable, anxious and/or sad when it was not possible for you to play or when you played less than usual?\n3. have you felt the need to play more often, or for longer periods of time, in order to feel that you have played enough?\n4. have you tried to reduce the amount of time you spent playing, without success?\n5. have you preferred to game rather than seeing your friends or participating in activities and hobbies that you used to enjoy?\n6. have played a lot despite the negative consequences (e.g. reduced sleep, inefficiency at school, arguments with family or friends and/or neglect of important activities)?\n7. have you tried to hide from your family, friends or other important people how much you gamed, or lied about your gaming habits?\n8. have you gamed to relieve a negative mood (e.g., feelings of helplessness, guilt, or anxiety)?\n9. have you lost or jeopardized a relationship with someone close to you because of gaming?\n10. have you jeopardized your school performance because of gaming?\n\nThe following response categories were provided: 'never', 'sometimes', 'often'. If the pupil checked 'Often' five times or more, then this is considered problematic gaming. Note that items 9 and 10 were considered together (Király and al., 2017)."]
[]
["LINK to the research report"]
["LINK to the methodology report"]
[]
["Source : Health Behaviour in School-aged Children (HBSC Switzerland)"]
["© Addiction Switzerland, 2023"]